Reddit No Mans Sky Upload Next Didnt Receive Freight Fuel Recipe
| | The subject of this article is from the Frontiers update. The information from this commodity is up-to-appointment as of fifteen February, 2022. |
The subject of this commodity is from the Frontiers update.
The information from this commodity is upwardly-to-engagement as of 15 February, 2022.
Freighter Itemize
A Freighter is a very large starship.
Contents
- 1 Summary
- two Varieties
- 3 Obtaining
- three.i Infinite Battles
- iii.2 Purchasing
- 4 Upgrades
- iv.ane Technology Blueprints
- iv.2 Freighter Upgrade Modules
- 5 Customization
- 6 Inventory
- vii Building spaces
- seven.ane Freighter Storage Units
- 8 Bridge and Frigates
- 9 Upgrading Freighters
- ten Starship storage
- 11 Additional data
- 12 Video
- 13 Notes
- 14 Encounter also
- 15 Release history
Summary [ ]
A Freighter is a colossal interstellar starship; much similar a cross between a traditional ship and a infinite station. The player may purchase a freighter using units, or gain a free ane through a mission, and customise information technology using the Base edifice arrangement, implemented in the Foundation update. The freighter can warp to other star systems or be summoned to the orbit of the planet (or moon), where the role player is currently located. It also allows the player to access any of their owned starships on board.
There are several regular freighters with up to 19 slots of inventory and ii designs of small, medium, and large visual sizes for upper-case letter freighters with upwards to 34 slots. One of them is reminiscent of the Venator Star Destroyer of the Star Wars universe.
Varieties [ ]
Freighters are divided into two types:
| Size | Form | Inventory | Tech | Cost Range |
|---|---|---|---|---|
| Normal | | 15-17 | iii-4 | 5M - vii.75M |
| | 16-19 | four-6 | 8.8M -16.1M | |
| | 18-19 | 5-half-dozen | thirteen.3M -15.2M | |
| | 19 | half-dozen | 23M | |
| Capital letteri | | 24-34 | 5-ix | 26M-178M |
Notes:
1. Capital - It is somewhat confusing, equally a freighter of any size is called a "Capital Ship" in the game GUI, however this is an bodily category of freighters according to game files (hence making it a "Majuscule Ship" of "Majuscule" blazon).
Each of the types has a different class rating, like to starships: C, B, A, or S. Higher form freighters may have higher slot count and better hyperdrive and fleet coordination modifiers.
- For a list of known freighters, consult the Freighter Catalogue.
- For a list of other discovered ships, refer to the Starship Catalogue.
- For a description of freighter types and subtypes, refer to the Freighter Types folio.
Prior to update Desolation 2.61 the colour of the purchased freighter might differ from the original subsequently you restart the game. The color later restart is permanent though. This miracle has been repeatedly observed and is confirmed for galaxy changes. If this also happens inside the same galaxy information technology was purchased is unclear, but evidence hints to it.
Obtaining [ ]
Each role player volition have an opportunity to obtain a free freighter. To do so, they have to win a Infinite Battle (meet below for details), lath the rescued freighter and speak to its captain:
- The first freighter the player rescues from pirates is offered for free. Information technology will always be a regular freighter (no more than 19 inventory slots). Once you lath the freighter and talk to the captain, you will be offered the following bill of fare choices:
- Inspect freighter
- Accept
- Exit
- Asking payment instead
- Refuse
- Inspect freighter
- It is possible to "Inspect freighter" commencement, but it is advisable - for the showtime rescued freighter specifically - to and so choose "Exit", re-open the dialog with the captain and "Request payment instead" - since the histrion will then have an selection later to get a amend freighter for free.
- If the first rescued freighter is declined (i.east. the player chooses "Request payment instead"), the 2d rescued freighter volition also be offered to the player for gratis, and it will be a capital freighter (at least 24 inventory slots).
Alternatively, it is possible to find a roaming freighter that is not beingness attacked, and buy it for Units
, see beneath.
Space Battles [ ]
Freighters flight deck
A space battle tin can exist encountered every 5 warps, but not less than iii in-game hours and since the game saves automatically on exiting the starship (except on freighters the player does not own) a player tin can opt to reload their transmission save to get a new roll for the ships inventory and bonus.
There are ii types of freighter space battles. The first kind is a mutual space battle, where you'll get a distress indicate icon on your screen, and so the player tin can fly to the boxing if the role player wants to participate. At that place can be up to eight pirates, which will fly in pairs of 2, and shoot at the freighter's turrets and containers. If you defeat all the pirates, the helm will advantage you. In society to go your advantage, you must wait until the bay door's colour turns from scarlet to bluish before y'all can fly within and land. Then you must notice the helm and talk to them.
The second type of freighter space-battle are much bigger, and may included a course of super-massive freighters with three versions of differing size. They are often collectively referred to by many equally "Star Destroyers", fifty-fifty though just the apartment Venator design seems to be inspired by the Star Wars universe.
These battles begin when a player warps to a new system, and there is a rare chance that a space battle will begin immediately every bit the player arrives in the system. Once the thespian detects the battle, a transmission will be received from the freighter's captain asking for assist. The battle will contain one capital letter freighter and upward to 10 pirates, which will all fly in pairs of two. The freighter will accept a secondary fleet of normal-sized freighters behind information technology like other freighters normally practise; however, they practice not participate in the battle. Note that, in order to properly gain credit for participating in the battle the player must go close enough to hit, or exist hit by, the enemy fighters, and exercise so. If "Engaging Enemy Ships" shows on screen, it has been correctly done. Failing to do this will cause the issue to fail to trigger the 'advantage' country. This only matters if the player is after their starting time (complimentary) freighter, or if they wish to really go the secondary boodle.
If the histrion has a good human relationship with the conflicting species that owns the system, nearby ships will assist you lot in the battle. Once you shoot at a pirate, that pirate and their wing-man volition fly at you. Once they are both destroyed, another squad of 2 volition attack, then some other, until the player manages to destroy all of the pirates. If y'all manage to defeat all the pirates, the captain volition contact you on the communicator and invite you aboard, the bay door'south color should switch from cherry to blue, and y'all may land within. Proceed to the bridge and the captain will offer to sell you the freighter or requite y'all the freighter if yous don't have one.
Purchasing [ ]
To purchase a freighter, use the following steps:
- Search for a space fleet that possesses a freighter icon above one of the ships.
- Alternatively, save a Freighter from pirates and it will become available to purchase.
- Find the docking area (marked with a majestic buoy) and dock your ship, and so take a serial of winding staircases (ii of them) until you reach the span.
- Find the captain, who will be represented by an icon. Yous will so exist able to review ship stats, including the corporeality of inventory slots available.
- If the freighter is adequate, it may be purchased. Note that the price increases as the number of inventory slots and/or the class of the freighter increases. Exchanging your current freighter for a new freighter volition automatically transfer your electric current freighter base layout into the new freighter. The chance to purchase the candidate freighter is lost when you warp out of the organization.
Upgrades [ ]
Freighters can be used for interstellar travel, and their effective bound range tin be increased with Freighter Warp Reactor technologies. Freighters purchased before the Atlas Rises update did not comprise a hyperdrive, and one cannot be installed later.
If your current ship has economy or conflict scanners, and so the freighter's hyperdrive map will make use of them besides.
Like a normal starship Hyperdrive, the Freighter Hyperdrive is refueled with Warp Cells (twenty%/unit) or Warp Hypercores (100%/unit). To warp your freighter, use the globe hologram in the chief room with the captain and it volition bring upward a milky way map.
A freighter's base hyperdrive range is equal to that of a starship, though their Hyperdrive form bonus will increase their range.
Normal starship Hyperdrive Upgrades cannot exist installed in freighters.
Technology Blueprints [ ]
Freighter Research Terminal
6 levels of Freighter Hyperdrive upgrades are bachelor for purchase at the Freighter Research Terminal on the bridge. Matter Axle applied science can also be researched at the last. This panel selection replaces the guild mission console and at present incorporates the frigate consumables blueprints. All upgrades require Salvaged Frigate Modules, occasionally available from Crashed Freighters, Derelict Freighters (too equally the space run across type), Nexus Missions and Frigate Expeditions. They can also appear frequently when the histrion attacks and destroys NPC freighters' cargo containers. This action will describe sentinel attention, so the player is advised to take circumspection. Attacking unarmed cargo pods surrounding the freighter volition too reduce the role player's standing with the dominant race.
| Class | Engineering science / Upgrade | Hyperdrive Range Expansion | Other Effects | Upgrade costs |
|---|---|---|---|---|
| | +100 ly | Travel to Yellow Systems | ||
| | | +200 ly | 4 | |
| | | +300 ly | 2 | |
| | | +800 ly | 3 | |
| | | +fifty ly | Travel to Yellow & Ruby Systems | 4 |
| | | +50 ly | Travel to Yellow, Ruby & Green Systems | 8 |
| | | +fifty ly | Travel to Yellow, Red, Greenish & Blue Systems | 12 |
| | Send & receive products & substances to exosuit over a long altitude | v |
Freighter Upgrade Modules [ ]
Salvaged Fleet Units can be found on Derelict Freighters and installed in your freighter tech or general inventories to heave your hyperdrive range or your frigate fleet's stats during expeditions. At the Engineering Cadre Unit of measurement, should you choose to obtain a Freighter Upgrade Module, one of vii existing upgrade types of a fixed grade will exist dispensed. Dissimilar other upgrade modules, even so, these are not bound past the seed generation model. Considering of this, freighter upgrade modules from a specific derelict freighter, when installed, will provide the exact same stats. If the upgrades come from different freighters, the stats will exist different, merely they will ever requite the stats from their corresponding derelict freighters, regardless of the gild of installation.
| Module Proper noun | Stats Drawn | Module Improves | | | | | ||||
|---|---|---|---|---|---|---|---|---|---|---|
| Min | Max | Min | Max | Min | Max | Min | Max | |||
| Freighter Hyperdrive | Always | Hyperdrive Range | 50 | 100 | 100 | 150 | 150 | 200 | 200 | 250 |
| | E'er | Fuel Efficiency | two | five | 6 | 10 | 11 | xv | xvi | 20 |
| | Always | Fleet Speed | two | 2 | 6 | six | 11 | 11 | 15 | 15 |
| | Always | Fleet Gainsay | ii | ii | half dozen | half-dozen | 11 | xi | 15 | 15 |
| | Always | Fleet Exploration | 2 | ii | half-dozen | 6 | 11 | 11 | 15 | xv |
| | Always | Armada Mining | two | two | 6 | 6 | 11 | 11 | xv | fifteen |
| | Always | Fleet Trade | 2 | 2 | 6 | 6 | eleven | 11 | 15 | 15 |
Customization [ ]
Enterprise freighter
Freighters tin be coloured, using pigment blueprints that cost 5000 nanites each to permanently unlock for use.
Both the option to unlock & the option to apply colours tin can be accessed from the span.
The colour blueprints available to purchase are as follows: Red, Orange, Xanthous, Dark-green, Turquoise, Blue, Purple, Pink, White, and Blackness.
Inventory [ ]
- When transferring items to a freighter, you choose a slot on the freighter's inventory screen and the items are teleported there
- Retrieving items from your freighter requires that you are docked inside your freighter unless the Affair Beam special teleport upgrade is installed
- Alternatively, y'all can press X on an empty inventory slot to transfer items without having to talk to the captain
- To extend the inventory, you can retrieve Cargo Bulkheads from a Derelict Freighter. This volition let you add more than slots to the tech or general inventory, merely similar a Starship. The max inventory slots is based on the ship class upward to 48 general and 21 tech slots.
Building spaces [ ]
You lot can customize the areas of the freighter located on the superlative floor between and behind the ramp heading to the bridge. Merely a express number of items from the Structure and Room Items menus is available, come across beneath for the full listing.
Note that frequent saving (with the use of a Salvage Point) is advised, equally being stuck in a merely-deleted freighter room, or falling through the freighter into infinite while using the build camera is not uncommon.
Specialist terminals can be built inside the freighter base of operations, in addition to those already constructed on players' planetary base(s). For case, if a weapon specialist exists in your planetary base, another one may be added to your freighter base. The only exception is the Exocraft Terminal, which cannot exist congenital on a freighter.
The NPC specialists, by default, will always remain posted at their last-accessed terminal, so they might not be seen standing at whatever duplicated terminals; Even so, interacting with an empty or newly-built final will cause the appropriate NPC specialist to re-spawn at that particular terminal location.
The bachelor edifice space on a freighter is 21 by 21, with the ramp existence centre, with two rows betwixt ramp and build limit heading to bridge. The entire room tin be cleared out except the one block where the ramp is, and the height has been changed to 13 actress floors upward, and no floors downwards, giving a total of 14 21x21 floors.
Fleet Command Roomdue south can exist built in a freighter to communicate with frigate captains. Build one Fleet Command Room per expedition that you want to transport out at a time. (An trek can include multiple frigates with multiple traits) You can build up to ten of these rooms, just should never demand more than half dozen of them, as v missions spawn every 24 hours and nigh take effectually a twenty-four hour period to complete.
If you are planning to commutation your freighter for a new one - you lot tin can delete the large room and all hallways except the 1 leading from the docking bay to the bridge. This will cyberspace you lot several m Silverish and some Ferrite Dust, Pure Ferrite, Sodium, and Carbon. However, player-built bases within a freighter can also be carried over to a new freighter if desired.
As mentioned earlier, not every edifice product can be built inside the freighter, with Base Estimator, Brusque-Range Teleporter, Message Module and Betoken Booster existence notable omissions. Any product requiring Power to operate will be automatically connected to the freighter'southward built-in 10,000 kPs ability generator, while if desired (maybe for decorative purposes) - Electric Wiring can also exist built from the building alterations bill of fare (default Z, Ctrl). The post-obit products can be built from the standard building card:
| Building Production | Category |
|---|---|
| | Tech / General |
| | Tech / General |
| | Tech / General |
| | Tech / General |
| | Tech / General |
| | Tech / General |
| | Tech / General |
| | Tech / Full general |
| | Tech / Portable |
| | Tech / Portable |
| | Tech / Portable |
| | Tech / Portable |
| | Tech / Storage |
| | Tech / Storage |
| | Tech / Storage |
| | Tech / Storage |
| | Tech / Storage |
| | Tech / Specialist Freighter Parts |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Tech / Specialist |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Freighter Parts |
| | Ornament / Decals |
| | Ornamentation / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornamentation / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornamentation / Decals |
| | Decoration / Decals |
| | Ornament / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornamentation / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornament / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornament / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Decoration / Decals |
| | Ornamentation / Decals |
| | Decoration / Decals |
| | Ornament / Decals |
| Blue Light | Decoration / Lights |
| Pink Low-cal | Ornament / Lights |
| Yellow Light | Decoration / Lights |
| Light-green Lite | Ornament / Lights |
| Cherry Light | Ornamentation / Lights |
| White Low-cal | Decoration / Lights |
| | Decoration / Lights |
| | Decoration / Lights |
| | Decoration / Lights |
| | Ornament / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Ornament / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Ornament / Interior |
| | Ornament / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Ornament / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Decoration / Interior |
| | Ornamentation / Interior |
| | Decoration / Interior |
Freighter Storage Units [ ]
Boosted Freighter Storage Units can be built in available edifice space, increasing the number of inventory slots the freighter holds. Each storage unit provides an additional twenty slots that will concur 9999 resource units each in Normal manner, and 1000 in Survival and Permadeath. These slots concord twice the amount of items that your exosuit cargo can (therefore 4 times that which your exosuit full general can). So if a given detail is up to 5 in general inventory, it volition be 10 in cargo inventory and xx in storage containers/units.
These storage units share/link with Storage Containers at your base, and so there are a limit of 10 storage units that can exist placed on a freighter, just every bit in that location can be up to x storage containers at your base. Accessing storage container 3 at your base is the same as accessing storage unit three on your freighter. You do not have to interact with the storage unit to admission the storage at that place, unlike the storage containers at a base. You can access freighter storage units merely past opening the freighter inventory and selecting the appropriate tab for the storage unit. This makes it much more convenient for transferring items between the exosuit, the ship, the freighter, and the storage units. In order to move items this style, you must be aboard your freighter, but y'all can be anywhere on the freighter (even the hangar bay). If the Matter Beam is equipped, you can access the storage units anywhere in the same system as the freighter. Dissimilar the base storage containers, you practice not have to research the blueprints for freighter storage units. You can simply build them, bold you have the infinite on your freighter and the material components.
Span and Frigates [ ]
On the Span, talk to the captain to admission your inventory. A role player can own up to 30 frigates one time they command a freighter.
- Build a Fleet Command Room and interact with its terminal to receive the blueprints for Frigate Fuel (fifty Tonnes), Frigate Fuel (100 Tonnes) and Frigate Fuel (200 Tonnes). Talk to the Navigator while a Fleet Control Room is free to plan and acceleration frigate expeditions.
- Command freighter warp jumps into other systems on the Freighter Warp Map, which yous will find on the starboard side of the span panel. You will also be able to check the trek positions of your fleet by looking for blue ship icons while viewing the galaxy map.
- Employ the Manage Fleet display, which yous will find on the forrard side of the bridge console nearest to the captain, to inspect your frigates.
- In that location are 5 dissimilar varieties of frigate: Gainsay, Expedition, Industrial, Merchandise, and Support. Each of the beginning four specialise in their named form, compared to the back up class which is an all-round blazon of frigate. Frigates can be purchased from other freighters in the same system. Unlike other spacecraft, when successful missions are completed the frigate has a chance of increasing its class. A higher rating in all categories comes with an upgrade in grade, but primarily in the category that the frigate specialises in. In add-on, it too decreases the amount of fuel needed per 250ly.
- You can discover upgrades for your freighter on derelict freighters that boost your frigate expeditions. These can boost the trade, combat, expedition, or industrial potential of your armada. Specific upgrades will also increase the speed that your fleet completes expeditions.
Upgrading Freighters [ ]
- When trading in a freighter for a new ane, whatever technology upgrades and upgrade modules volition exist lost. The interior base you created inside the ship and the content stored within will however be migrated to the new freighter, with the possibly to reset the layout available from the upgrade terminal if a thespian wants to start the new freighter with a make clean slate.
- You will be able to access your universally-shared storage slots one time you lot accept rebuilt a Freighter Storage Unit for the slot with your desired inventory in it. Rebuild all x to access all of your storage slots.
- You will have an opportunity while speaking to the helm on the new freighter to easily motility cargo from the main inventory of your old freighter to the main inventory of the new one using a side-to-side transfer window.
Starship storage [ ]
- To purchase additional ships, y'all must speak with their owner.
- If the players uses up all six ship slots, new NPC ships will not be able to country inside the freighter (despite in that location being ix landing positions). Ships tin can be melted down for scrap to free up a ship slot. This can be done at the Starship Outfitting Terminal at a Space station.
- Prior to Adjacent, Freighters were the only way a player could store starships, assuasive the player to take up to half dozen ships of different specialties. Since the update, a player tin can summon whatever of their owned ships using the Quick Carte du jour, allowing the player to admission all of their ships without the requirement of owning a freighter.
Boosted information [ ]
- If you wish to summon your freighter to your electric current location, utilize Dpad Downward (PS4/XBox) or X (PC) to bring up the Quick Menu and then notice the shortcut for Call Freighter. Choose the freighter's destination and phone call it.
- NPC Freighters cannot defend themselves against pirates. They may be seen shooting at the attacking pirates, but it does no harm (though they tin can damage a player). The player must exist the one to save the freighter, although they can choose to ignore it.
- When a freighter battle is in progress when warping into a organisation, it is scripted. If you reload your save, your next jump will always accept a freighter battle. This presents the player the opportunity to hunt for a particular freighter of their choice by reloading and warping to unlike systems until they discover one they like.
- You can besides utilize the technique in a higher place to detach the interior of your electric current freighter before upgrading to a new freighter, once y'all find the one yous like. Note: you will need to restore your save prior to purchasing the new freighter, as the game performs an auto relieve immediately afterwards.
- Super-massive freighters, each with three sizes (small, medium, and large), may spawn in a star system after a sure corporeality of times the player warps to a new organization. This volition instantly start a space battle. At that place can exist up to 12 pirates, and other ships flying by volition join the fight. These freighters volition as well warp into a system by obtaining a Tier five Spotter Pursuit Level in space. (The "Star Destroyer" is one of these)
- Each star system has a unique model of super-massive freighter in it, and so if a player finds a particular model they like, but can't beget it yet, they tin can always try to become it to spawn in that organisation again later, and information technology will be the same. However, the class of the freighter volition be different for every visit.
- Just one histrion controlled freighter is allowed in a system and other players will not be able to summon theirs.
- Freighters comprise multiple outside cargo pods and are sometimes followed by NPC cargo ships. Both will release items in their inventory if a player destroys them.
- When playing in multiplayer, if the freighter owner warps their freighter with other players within to some other organisation, all players are warped together, making it a reasonable method of transporting full parties.†
- If a player is within their starship while inside of another player's freighter and the owner summons their freighter elsewhere in the galaxy, the player in their starship is now suddenly flying in space and is non teleported with the freighter.
- A mutual problem with super-massive Freighters are Pulse Jumps. If a player Pulse Jumps toward their uppercase from certain angles, the Pulse Engine volition not close down in time to prevent an bear on, resulting in the player being trapped inside the model. This can exist undone quickly past opening upward the Milky way Map, eliminating the need to reload the last checkpoint.
Video [ ]
- How to get a Free Majuscule Freighter
- How to employ Freighters
- How to Detect S Form Freighters
- No Mans Sky Freighter and Frigate Guide 2020
- What Do Freighters Do in No Man's Heaven Freighter Tips Guide 2020 + How to Build a Freighter Base
Notes [ ]
† As of the addition of this point, the editor updating this folio just tested this out once and under certain circumstances: There was only one other role player in the group and they were a No Man's Sky friend. Additionally, I used the word "reasonable" instead of "reliable" considering, while this did successfully warp both myself and the other player, I, the freighter owner, glitched outside of the freighter upon arrival to the new galaxy and landed atop the freighter where I couldn't really go anywhere, suffered severe Cold damage, then died to gamma rays. After editing in this note, I volition likely take gone to test out a few other scenarios to make this method of transporting total groups more reliable.
See as well [ ]
- Crashed Freighter
- Derelict Freighter
- Base of operations building
- Starship Catalogue - Freighter
Release history [ ]
- Release - Introduced to the game.
- Release 1.05 - When warping into a battle sometimes the player warped into the inside of a freighter and everything went crazy. This is fixed now.
- Foundation
- Added debris to freighter explosion effect.
- Improved freighter cargo explosions.
- Added freighter groups to the infinite map.
- Improved AI ship freighter attacking.
- Improved freighter targeting code when nether attack by enemy ships.
- Fixed pulse drive to foreclose travel through freighters.
- Improved docking code.
- Added hangar to the lead freighter.
- Added docking in freighters.
- Added icon to accessible freighter hangars.
- Added colouring to cargo drops to identify what is in them.
- You can now but pick up cargo drops that will fit in your inventory.
- Added auxiliary freight ships to freighter groups.
- Added alarm lights and alarm audio for when freighters are in combat.
- Improved turret lights and explosions.
- Improved muzzle flashes on freighter turrets.
- Added indicator of cargo contents.
- Freighter Commanders now requite rewards for rescuing them from pirate attack.
- Fixed standoff on freighter cargo containers.
- Added freighter specific footsteps.
- Added sound to freighter doors and internal freighter ambience.
- Added freighter explosions.
- Added freighter alarm.
- Added ambience radio comms when approaching a freighter.
- Foundation 1.13 - Fixed base edifice prop sounds not playing when placed inside a Freighter. Added audio outcome for calling Freighters. Fixed an issue which could affect ambient sound in Freighters.
- Pathfinder
- Use the enormous hangar in your Freighter to purchase and store your own collection of starships.
- Freighters tin can now be renamed.
- Set up for being able to spawn freighters secret while you are jetpacking.
- Prevent all docking points in stations, freighters and outposts existence taken by AI ships.
- Fixed an result where spawning into a freighter in near-planet orbit would occasionally place the player undercover.
- Freighter containers now driblet less Titanium, Thamium and Copper.
- Freighter containers at present take a chance to driblet Nanite Clusters.
- Fixed various precision problems with edifice in freighters.
- Clearer and more detailed freighter comparison screen.
- Hidden changes: A second type of freighter infinite-battle was implemented that are much bigger. In addition, two new types of super-massive freighters were added, commonly referred to as "Star Destroyers".
- Pathfinder 1.22 - Stock-still some freighter door texture bug.
- Pathfinder i.23
- Fixed texturing issue in freighter bases.
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship'due south inventory.
- Fixed a bug that causes freighters to exist too cheap.
- You lot tin no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions.
- Atlas Rises
- Freighters have different class ratings, similar to starships, while higher course freighters have college slot count and improve hyperdrive modifiers.
- The advantage process was besides modified, equally was the toll for determining freighter prices.
- Freighters can be used for interstellar travel using new hyperdrive upgrades.
- Fixed collision on freighter bridge.
- Fixed floating turrets on capital letter freighters.
- Atlas Rises 1.32 - Fixed a rare effect causing multiple ships in a freighter to spawn on peak of each other.
- Atlas Rises one.35 - Interaction with the freighter captain no longer required to retrieve items from a freighter
- Atlas Rises 1.37 - Improved pricing of freighters and freighter trade-in values. Fixed upshot where planters on a player'south freighter would break whenever the freighter was moved.
- Atlas Rises 1.38 - Stock-still an upshot where NPC ships would stop outside the entrance of freighters and infinite stations in systems with no trade routes. Fixed an event where smaller freighters and containers could not be destroyed.
- NEXT
- Frigate fleets feature – including missions, upgrade system, organization gainsay and exploration assistance.
- Overhauled base of operations building inside histrion freighters.
- Reworked and added procedural textures to freighter bridge hologram planet.
- Redesigned path from freighter hangar to bridge.
- Improved speed of airlock doors opening on freighters.
- Hidden changes: Hyperdrive Upgrades are no longer available for purchase.
- NEXT 1.51 - Fixed a crash when saving on a freighter. Fixed an issue where freighter bases would be in the incorrect position. Stock-still an consequence where players were unable to build the Base of operations Cache on their freighter to recollect bounty for the loss of their freighter base.
- Next 1.52 - Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp.
- NEXT ane.52.1
- Stock-still a number of bug with Galactic Commission missions that involved freighters.
- Fixed an issue where players would not come across their ships docked aboard a freighter when loading.
- Stock-still an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Final.
- Fixed an issue where players would be jettisoned into space subsequently warping aboard another player's freighter.
- Side by side 1.55 - Fixed a number of crashes to exercise with freighters. Fixed an effect where the freighter would not be visible to other players in multiplayer.
- Next i.57 - Stock-still an issue that incorrectly express the number of storage containers that could be built on the freighter. Fixed an issue that could prevent construction in the freighter base.
- Side by side one.58
- Fixed an result where players were able to enter their freighter base when it was not loaded in retentiveness.
- Stock-still an issue where freighter crew would change race on warp.
- Fixed a number of cases where freighter battles were not correctly synced in multiplayer.
- Fixed an upshot where players were not able to country on other player'south freighters.
- Fixed a number of issues affecting the interaction with captains of freighters not owned by the thespian.
- Stock-still an issue where ships landed on freighters to be labelled ON PLANET.
- Prevented players with freighters from warping other players in multiplayer to systems they would get stuck in.
- Fixed an issue where the freighter dock lights were not correctly lit/unlit when a save was loaded on a freighter.
- NEXT i.lx - Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to admission stored items.
- NEXT 1.63
- Fixed an upshot where freighters could not exist purchased with other players on board.
- Non-primary player ships are returned to the freighter when the freighter is called in, preventing them becoming permanently lost or broken.
- Hidden changes: Fixed a bug that caused Hydroponic Trays congenital in freighter bases didn't demand charging at all.
- Abyss - Subconscious changes: Freighter Warp Reactor Sigma, Freighter Warp Reactor Tau and Freighter Warp Reactor Theta can be obtained from the Technology Merchant selling starship blueprints.
- the bachelor edifice space on a freighter is 21x21 instead of 19x19
- Visions - Fixed an issue where players could be prevented from earning a gratuitous freighter in the tutorial. Fixed an result that prevented Freighter Hyperdrive upgrade modules from actualization in the Space Station tech shops.
- Beyond - Galactic Commission Station is replaced with Freighter Research Concluding.
- Beyond 2.06 - Fix for crash when wrong number of freighters spawn.
- Beyond two.06B - Improve stability around freighters in multiplayer.
- Beyond 2.06D - Fix for freighter crash related to corrupt ship slot.
- Beyond 2.09.1 - Fixed an issue that caused ship cameras to intersect with the freighter hanger. Stock-still an effect that caused trade terminals on freighters to intersect the floor (fix volition employ to new terminals, old terminals will need to be repositioned manually). Stock-still a number of graphical issues aboard the freighter. Removed ability for players to summon a freighter to the current organization if information technology lacks the advisable hyperdrive upgrade.
- Synthesis 2.20 - Removed an ability to warp to coloured system without appropriate hyperdrive upgrade. Starships in the landing bay can now be melted down for scrap.
- ExoMech ii.twoscore - Added Orbital Exocraft Materialiser to the list of buildable structures.
- Desolation 2.60
- Added freighter upgrade modules that can increase hyperdrive range and efficiency, armada potential, and expedition speed.
- Majuscule ships now contribute stats to the success of armada expeditions. Unlike freighters take different base of operations levels of Fleet Coordination. This stat can be improved with new procedural technologies salvaged from derelict or abandoned freighters.
- Bulkheads can be acquired that can increase a freighter'southward tech and general inventory slots.
- The upgrade console on a freighter can be used to customize your freighter past purchasing colors via nanites.
- Freighter technology and upgrade modules can be installed in the general inventory.
- Storage Containers built upon a freighter base of operations now add together tabs to the freighter's inventory page, allowing quick management of freighter inventory contents.
- Increased maximum freighter hyperdrive bonus to 80%.
- Desolation 2.61
- Fixed an outcome that caused role player freighter colours to change. Freighters have been restored to their correct colours.
- Stock-still an outcome that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an event that prevented freighters from being recoloured immediately after buy.
- Fixed an issue that prevented freighter technology from existence placed in the engineering science inventory.
- Fixed an consequence that could cause derelict freighter lighting settings to be applied to normal freighters.
- Stock-still an result that could crusade Cargo Bulkheads non to be used upwards when calculation an extra slot to a freighter.
- Stock-still an issue that was doubling the power of diverse fleet upgrade modules that could be installed in histrion freighters.
- Stock-still a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
- Fixed an consequence that caused cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Prisms 3.50
- Player-congenital base of operations layouts at present transfer automatically to a new freighter.
Source: https://nomanssky.fandom.com/wiki/Freighter
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